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Starsector built in mods?
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Starsector built in mods?
Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb Magiclib. If you have LunaLib enabled, those settings will take priority over the config file. The Raspberry Pi is already pretty tiny, but if you need to slim it down even more for a project, then Adafruit has the guide for you. Claiming ownership over millions of people's possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary. - - Added built-in hullmod "Artillery Targeting Subsystems" which increases all weapons' firing range by 20% - - Fixed the bug that made its built-in XL weapons drop in salvage - Stolas Ubercruiser - - Raised base value from 125000 to 500000 credits Subscribe to the channel here: https://wwwcom/c/IroncladlionPeople kept asking me what mods I used. Gorilla Tag is an incredibly popular virtual reality game that allows players to experience the thrill of being a gorilla in a virtual world. The Excalibur from Mayasuran Navy (yup, pattern) is a sniper cruiser with what is essentially a single super-heavy Gauss Cannon. Re: I don't like the idea of build-in hull mods debuffs. Here comes the Star Wars mod in the year of 2020. It also includes endgame methods for. Feb 2, 2024 · Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. This superheavy kinetic weapon is extremely powerful, albeit this power comes with high flux cost AxleMC131 for ship sprites and helping me make the mod in the first place!. These ships test the boundaries of the meta on how a good. By default a lot of unzip utilities will unzip to something like ZIP_FILE_NAME\STUFF_IN_ZIP_FILE whereas we just need the STUFF_IN_ZIP_FILE to be directly in the mods folder. 97a] Amazigh's Ship Foundry v11. Recommended for people with 8 GB of System RAM or more. Go to starsector r/starsector It used to be called Starfarer. Advertisement To put it mildly, F. Follow live text commentary, score updates and match stats from England vs Spain in the UEFA Euro 2024 Final. -Ship sprite has a recolored model to match other high tech ships along with other cosmetic changes. This thing is just a Conquest on ultra steroids. Starsector > Mods > [01a] Neutrino Corp 1 -25 less op for Jackhammer, made PAC a built in weapon Version 1. it also makes a ship cost 2X supplies, and reduces in combat repair speed by 50%. There should be no EveryFrameScripts, SpawnPointPlugins, or EveryFrameCombatPlugins in this mod. We would like to show you a description here but the site won’t allow us. YunruCore. Now instead of theoretically reaching size 10, a colony can reach size 100 - a full Googol of people living, breathing, and dying across the breadth of a single planet. An example - a mod that changes ships animations and adds some new visual effects. Graphics goes in the graphics folder inside Steelclad mod folder. Available as a learnable modular hullmod Normal maximum burn speed is capped at. Was inspired to make a Netrunner build mixed with a Knife build, with more perks based around what I think Wrench would have in Cyberpunk 2077. This mod significantly expands the variety of systems and planets you'll encounter while exploring Permissions and credits Changelogs Adds new star textures, more than 30 new planet types, and almost as many backgrounds, significantly increasing the variety of systems you will explore. Luckily, you can tweak any headphone to fit your tastes. Built is taking the con. On some ships, this won't work. Coronal Hypershunt adds +1 to industry slots. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. - 4 Xyphos fighters have been built in too. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. StarSector Wiki. Also applies to NPC fleets that exceed their limit. Built-in bonuses can receive S-Mod bonuses by accessing the setting. It adds a new faction, campaign-layer mechanics, … Now sets every hull mod to NO_BUILD_IN on game start rather than setting max-built-in-mods to -999. Ship Build Compendium (Vanilla) [01a-RC6] (0822) « on: October 31, 2022, 07:04:13 AM ». My preferred build is a single flak, two heavy maulers, 4 LACs, 2 Vulcans in the rear follow with built in Hardened shields and ITU, and ballistic rangefinder. For example, "mods/LazyLib/LazyLib" has an extra folder and won't show up in game. Flasks are an essential part of every Path of Exile (PoE) player’s toolkit. system file in \data\shipsystems\. When the Great Collapse occurred and the gate system shutdown the colony became trapped in the Sector, its inhabitants found themselves at. (Starsector will display a mod compatibility warning; it is safe to ignore it. This excludes all mods that contain scripts, as executable code obviously can't be counted as "graphics, data, and/or sound assets". This excludes all mods that contain scripts, as executable code obviously can't be counted as "graphics, data, and/or sound assets". It was last updated in 2012, maybe there aren't scripting APIs back then?) Regarding creating mods by reverse-engineering, different games take different stances: Hull mods are Expanded Mags, Shield Conversion - Front, and Unstable Injectors. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. On some ships, this won't work. Those could be very well filler ships. Really like the 2 main effects: - power cap for s-modded ships is slightly reduced (assuming the new bonuses are mostly in line) - there is an extra layer of customization from getting more possible effects. May 5, 2023 · This is installed just like any regular mod. The mod adds three star systems to different constellations near the core worlds. This mod must be enabled if you are or have used any of the other mods. I didnt over do it, i never built in more than was necessary for my builds i used to have in 91. This is a community-driven project that anyone can contribute to. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Feb 2, 2024 · New update out for Mayasuran Navy! The main features of this update are changes to the fighters and sprite updates. If you ever need to record a video of an app on your screen in Windows 10, the built-in Xbox app has a recording tool that may fit the bill. Introducing Galactic Empire, New Republic and more factions into the game. Such a population size would be more attainable on a maximally extended Birch World than a conventional. Adds a few hullmods to the game, hullmods are obtained through exploration or bought from factions. This mod significantly expands the variety of systems and planets you'll encounter while exploring Permissions and credits Changelogs Adds new star textures, more than 30 new planet types, and almost as many backgrounds, significantly increasing the variety of systems you will explore. Capture officers and Crew: after each battle you'll get a number of officers and crew. Feb 2, 2024 · YunruCore. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of. 01) which is used a multiplier to its droprate. This is installed just like any regular mod. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. By far was the most interesting change in the last patch. - Civilian ships gain a set percentage of all XP gained at the end of a battle. - Many ship parameters have been balanced. Star Wars mod Reboot. Adds an option to toggle the creation of hyperstorms. It adds a new faction, campaign-layer mechanics, many new ships, and much more! This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. There should be no EveryFrameScripts, SpawnPointPlugins, or EveryFrameCombatPlugins in this mod. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond. on Today at 10:35:20 AM Tools, guides, and other resources As of v00 you can now find Stardust Ventures shops on select Independent planets. 97a] Interstellar Imperium 24. This is to provide more options for players. breakfast near me open today We would like to show you a description here but the site won't allow us. These almost always have multiple s-mods, usually on almost every ship in the fleet. Get at least one rig and drone thingy to get some more loot. It's a phase ship so instead of right click to shield you right click to avoid damage/slow down time. Gorilla Tag Mods are a popular modding tool for gamers who want to customize their gaming experience. 2: Nanoforges no longer does a one-time increase to your supply forging but at a linear rate of +5% per corrupted and +15% per pristine (from +50% and +100%). It adds a small faction with a decent number of new ships and a single system towards the southeast corner of the sector. Hardened Shields and Heavy armor are good contenders for build-in. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. 5c (Hotfix) Starsector Discord: For lots of feedback and bug reports. It adds six new interactive intel boards: Contacts, Commodity, Exploration, Market Queries (space Google) and Viewer, and Storage. Try the Nexerlin mod ( here ). YunruCore. However, there is more to a house than just its exterior Have you ever wondered about the origins of your home? Who were the skilled craftsmen and architects responsible for its construction? Finding out who built your house can be an ex. Hullmod scripts usually extend BaseHullMod (which itself extends … This mod allows you to build more buildings on a colony by adding a scroll bar to the "buildings" screen. Tahlan's shipworks: adds a variety of ships and some really cool pirate craft. 0 is not backwards compatible with any previous version of this mod0. This mod adds a developer's console to Starsector that can be summoned with control+backspace. What's the meta Onslaught build? Just bought my first one. However, if you’re looking to take your experience to the next level, vehi. A small but growing ship pack adding many ships, weapons and mechanics! Stinger Shipyards adds many things to Starsector with the aim of expanding the game's scope beyond the developers' vision. dtp7 amazon fx and music go into the sound folder, inside their respective sub-folders. Introducing Galactic Empire, New Republic and more factions into the game. - Unlock S-Mod removal service for your ships after some quests. MOSS: Mod Organiser for StarSector. Those could be very well filler ships. The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. Touhou Fan Mods for Starsector by homejerry99 & Ykaris97a-RC6 (Unnofficial) : Normal Casual Version Thanks to all other members of the Fossic mod development group, the Seafood group, the Pathers Communion group, for their efforts and suggestions in perfecting the mod. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. The Cessna 152 is a popular two-seater aircraft that has been widely used for flight training and personal use. Adds the Blackrock Drive Yards Corporation, an unscrupulous corporate faction-state that has isolated itself in the southeast fringe of the Core Worlds. Dreadnought7096a] All the Domain Drones+ (ATDD+) A collection of mods which adds/buffs/modifies the Derelict Drones found out in the wild of Starsector. We would like to show you a description here but the site won’t allow us. An Eagle cruiser with 10 built-in mods requires a vast amount of XP, yet it is one mighty warship indeed. Starsector version 1a is now out! This is a. If you ever need to record a video of a. Increases the maximum burn level by 2. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. 97a] Mayasuran Navy 110 RC1 0 Starsector > Mods > [06 This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. as for the ai retrofit, it simply reduces the crew to zero, then adds a load of invisible low cost hull mods to the ship, depending on the ship size and its base required crew, to simulate a dynamic cost. Was inspired to make a Netrunner build mixed with a Knife build, with more perks based around what I think Wrench would have in Cyberpunk 2077. Commonly known as “car mods,” these are typically cosmetic alterations people can make to their. enmarchenoire KingAlfonzo: Helped write some of the interactions in Relics of the Past. Star Wars mod Reboot. We would like to show you a description here but the site won’t allow us. For me, it makes it easier to use programmes like the Ship and Weapon Editor, but for you the user, it allows you to enable and disable the other mods listed here at will without losing your saves. Download 1 Collection for Starsector chevron_right. Better variants aims to make combat more challenging by adjusting the composition of AI fleets. It doesn't add any ships, weapons or factions. Maybe some other stuff I forgot15b update: Thrasher removed Coyote Removed Doom (P) Removed Cassina removed Gallivanter removed, never liked it 30 alpha-11. Version 01 (March 29, 2021): - Updated for Starsector 0 Version 00 (December 25, 2020): - Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat. Base starsector has hundreds of hours of content to enjoy and you'll be able to understand and appreciate Nex and other mods more if you do a vanilla+ playthrough first. As far as I know, the deflector shields come built-in to the Star Wars mod’s ships and I’m not aware of any current method of adding a built in hullmod to my list of researched hull mods to add to another ship. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. Specifically I want to add the deflector shields hullmod from the … Authorities have identified the gunman involved in the attack against former US President Donald Trump on Saturday as 20-year-old Thomas Matthew Crooks, who was killed by … YunruCore is, in essence, a library mod for all my other mods. Mark IX Autocannon for front, Hurricane MIRV Launcher for the two large slots. I'm personally not a big fan of single player games that try overly hard to be balanced. two of the problems you might have: 1. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. Sep 4, 2020 · About this mod.
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Watch this video to learn about Schlage entry locks with built-in alarms, a great way to help keep your house safe without the expense of a security system. Introducing Galactic Empire, New Republic and more factions into the game. -Mods concerning colony improvement-. They don't need a speficif role, except take the stress away from tanks and flankers. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. Gorilla Tag mods are a great way to customize your gaming experience. I was tired of switching. it also makes a ship cost 2X supplies, and reduces in combat repair speed by 50%. Dangerous if it can stay at range, dead if the enemy closes in. Compatibility: Incompatible with saves below 20. Adds the Blackrock Drive Yards Corporation, an unscrupulous corporate faction-state that has isolated itself in the southeast fringe of the Core Worlds. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. First thing to do: Allocate sufficient memory in for Starsector with mods. The restoration of beloved skill effects, such 1%-flux speed boost. NOTE: This mod is still in development, so expect a good bit of change as things get tested, balanced, cleaned up, and generally. Ship Build Compendium (Vanilla) [01a-RC6] (0822) « on: October 31, 2022, 07:04:13 AM ». This also includes the ability to install multiple mods at once. Category page Regular. One important piece of information that often goes overlooked. Commonly known as “car mods,” these are typically cosmetic alterations people can make to their. - Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0. Only 2 logistics mods per ships. It adds a new faction, campaign-layer mechanics, many new ships, and much more! This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. Ships used by pirates start with d-mods built-in. ashley erickson haircut 5 — Install colony item on ships!. While the commands themselves aren't case sensitive, arguments are. LazyLib, GraphicLib and MagicLib is required if you are playing v00 or above. When in combat but only minor enemy present, fighters below 70% HP will land for repair. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Find your starsector root directory (by default it's likely C:/program files (x86)/Fractal Softworks/Starsector and find the folder named mods The best place to find specific mods for the game is the Fractal Softworks Official Forums. Feb 2, 2024 · YunruCore. Key points for boosting auto ships, all together nets you 65% CR. Also, makes Shielded Cargo Holds unlocked and available from the start. Uaf and hmi are 2 pretty good faction mods Ships/weapons add some interesting things in the playthrough. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. 97a] Volkov Industrial Conglomerate 13a. A designation is a single word (carrier, frigate, freighter) which may have a modifier (light carrier, heavy frigate, combat freighter). Right that is what I'm looking for a system that can be self sustaining and not rng dependant. Also, makes Shielded Cargo Holds unlocked and available from the start. Tier list for Hull Mods in 1a-RC6 Vanilla Starsector https://tiermaker. Terra and Station: Kletka Simulations plus Industrial: Super Computer with Nvidia RTX 11180 Ti (item) might be a bit OP Starsector > Mods > [03 The Unofficial Starsector Discord - For being a help with script errors, spriting tips and assorted balance feedback - Gryphon (B) how has Ballistic Rangefinder built-in. Recommended Industrys to build on each planet and when to colonize. Goes absolutely insane and can go toe to toe with. So many interesting builds opened up, so many ships before that were choked on OP after SO could now be considered. All the other hullmods are dependent on the ship. Are you a passionate simmer looking to enhance your experience in The Sims 4? Look no further. bird for sale uk Some hulls even have special mods unique to them. First thing to do: Allocate sufficient memory in for Starsector with mods. Feb 2, 2024 · To install the mod, simply download the. An example - a mod that changes ships animations and adds some new visual effects. This is what i have for now inspired by the starsector wiki. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Good S-mods on the Paragon are : Advanced Turret Gyros => it is basically OP currently on all capital ships because of the incredible bonus to damages it gives against smaller targets (up to +15% damages against Frigates ffs). This also includes the ability to install multiple mods at once. Feb 2, 2024 · Re: [01a] More HullMods 10. This page is about modding starsector. This bonus is capped at the # of ships you have in your fleet. Available as a learnable modular hullmod Normal maximum burn speed is capped at. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. 9 03/30/24 Eradicator Fast cruiser build. It adds pre-specified images to all vanilla planets and can add fitting images to modded (setting disabled by default!) and newly established colonies. I don’t know how to “build in” a hull mod into ship, i did it correctly. - Each ship has its own XP counter and gains XP during combat. This mod makes the Sector size bigger and let's you change the number of star systems generated, with a new hyperstorm map. « Reply #129 on: January 26, 2023, 06:03:53 PM ». A small but growing ship pack adding many ships, weapons and mechanics! Stinger Shipyards adds many things to Starsector with the aim of expanding the game's scope beyond the developers' vision. This (along with many other settings) can be changed by running the Settings command. Atlas Mk I'm a big fan of the Atlas Mk They're cheap and have good firepower. futanari cuckold I don't know how to "build in" a hull mod into ship, i did it correctly. Coronal Hypershunt adds +1 to industry slots. Now contains music for every major faction in the game. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options. A list of usable ship builds. Extract the core files first - then get the graphics, fx (weapon sounds) and music files and place them inside. If you are looking for in-game information on Hullmods then please refer to the Hullmod page. Changelog: Introduced minimum machinery and CR requirements, currently hardcoded at 10%. Only 2 logistics mods per ships. 97a] Orbital Manipulation and Maintenance 02. The restoration of beloved skill effects, such 1%-flux speed boost. One important piece of information that often goes overlooked. With the release of Act 2 in Destiny 2, Fallout Plays dives into the new artifact mods and evaluates their effectiveness. 1 and is up to date as of May 2023.
This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Its pretty simple to modify the game files to allow infinite mods on a ship with story points. We've shown you a few before, but today we've c. compareremit If you are updating this from 0. use your story points on. This also includes the ability to install multiple mods at once. 2 (October 30, 2023): - Gala Parade fleet has better loot but takes longer to respawn, especially if you kill it - Palace always deploys and cannot retreat, like a station - Cabal bar event can now occasionally generate Cabal contacts * Dice wagers depend on. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i captains and officers), and 3,020 names for stellar objects (i stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features our next-generation mod manager. thothub to I've probably played a bit over 150 hours, so I'm only just starting to understand what makes. Also applies to NPC fleets that exceed their limit. Such a population size would be more attainable on a maximally extended Birch World than a conventional. LazyLib is a library required by most other Starsector mods. servicing hornby dublo locomotives S-mod it ASAP ; If the mod is subtracting the base maint value of the ship (option 1) or the vanilla champions base maint (option 2), that would explain the issue. The hullmods are balanced based on my experience with vanilla and modded starsector playthroughs. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. 17NEW CONTENT- Migrated the Lightweight Plating, Reactive Armor and Minimal Preparation hullmods from Scy. For example, "mods/LazyLib/LazyLib" has an extra folder and won't show up in game. Starsector > Mods > [0. Starsector > Mods > [0. I also made it spew random mines, shoot a TPC with 90 ammo and have the range of a paragon. About this mod.
Mods available: All the Domain Drones+ Vanilla This mod modifies Vanilla drones, increasing their stats. -rear turret: built-in Heavy Vulcan Cannon, arc reduced Deimos: brings friends-new: 2 built-in Phobos drones-dp 18 > 20 Hampter:-op 85 > 90 Starsector > Mods >. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Introducing Galactic Empire, New Republic and more factions into the game. Version 01 (March 29, 2021): - Updated for Starsector 0 Version 00 (December 25, 2020): - Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat. When no enemy is nearby, fighters below 90% HP will land for repair. Tier list for Hull Mods in 1a-RC6 Vanilla Starsector https://tiermaker. Nexerlin is a major overhaul mod for Starsector that adds faction diplomacy and warfare and enhances the game with new starting options, events, and new interactions you can … To terraform planets and build stations using this mod, add the respective abilities to your ability bar! (Unless you're using Ashes of the Domain, in which case you have to … Here's everything you need to know about the best build of Disk Drive and W-Engines for Rina in Zenless Zone Zero (ZZZ). Only 2 logistics mods per ships. json file in the mod folder or the LunaLib mod configuration screen. json file in the mod folder or the LunaLib mod configuration screen. YunruCore is, in essence, a library mod for all my other mods. rock robotic This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. • Mobile Armour from the anime also included. The basic game is quite good as it is, you'll have plenty of time to try mods later Do the main menu Tutorials. About this mod. Astral Ascensions is a relatively simple mod that uncaps colony sizes. - Campaign Features: - Take out loans at any Kesteven market. ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. - When the ship's flux level is above 50%, the build-up flux can be released as a deadly discharge by venting, and this deals energy damage to nearby enemy ships. Feb 2, 2024 · Re: [01a] More HullMods 10. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. StarSector Wiki. Subscribe to the channel here: https://wwwcom/c/IroncladlionI don't always play High-Tech factions, but when I do, I play ScalarTech Solutions V 0. 97a] Carter's Freetraders - V 2 -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa - Partially to replace the Ironclad's slot as a phase cruiser. What's changed. The Excalibur from Mayasuran Navy (yup, pattern) is a sniper cruiser with what is essentially a single super-heavy Gauss Cannon. madden mobile 22 iconic players list Except the skill that unlocks 3 s-mods is permanent. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v01a-RC8) VERY IMPORTANT The game engine generates a single hullmod script and then re-uses the same script for. Now you can play a Starsector tm mod that is vaguely modeled after said popular franchise! The Star Federation sought the same thing many other rebels wanted: freedom from the Domain of Man's brutal and ambitious rule. - Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0. Check the include in project build Build upon the API, don't replace it - most of what this library does uses the existing API methods, not custom framework. The video provides an in-depth analysis of each new perk … So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. Built-in on many Luddic Path ships and not removed by restoring the ship, making them quite attractive if you wanted Safety. Features: Mod installation from archives and existing mod folders. you can add s-mods in you refit screen via built in button. Capture officers and Crew: after each battle you'll get a number of officers and crew. Includes drone management. fx and music go into the sound folder, inside their respective sub-folders. Exp Mags is amazing built in, if you have the flux for it. This is to provide more options for players. This is with the Loadout Design skill at level 3. To install a mod, download it and unzip it into the "mods" directory.